![]() Several utilities were used: Tile Layer Pro (for graphics), MM3TextEdit (very easily allows for editing of the text), MegaManFLE (a MM3-5 editor), and Hexposure (good old fashion HEX editing). ![]() The palettes, likewise, exist in multiple places. Graphics must be changed in (some cases) 8 separate locations in order to properly display in-game. Hacking Mega Man 3 presents many more challenges than either MM1 or MM2. There are no awkward frames of animation, Proto Man runs, jumps, and shoots like a pro, and I think this version looks good enough to burn on to a real NES cart (if anyone is ever so inclined). Usually one or two frames of animation are off, which really makes the entire effort worthless except as a minor curiosity. ![]() I've been painstakingly meticulous with this romhack, every one of Proto's pixels is in the proper place, a rarity in these things. ![]() More importantly, "Break Man" was FUCKING PINK! Proto Man, obviously, should be red and grey, which is how I rendered him here. Before Proto Man 3, the best Proto MM3 hack was Pixelboy's "Break Man." However, I always though Proto looked funny in that version. I wanted to play as Proto Man in Mega Man 3 but a good romhack didn't exist so I made one myself.
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